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Radlands

Radlands

THE GAMEPLAY

Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.

The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.

Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

THE STORY

Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.

GAMES SPECIFICATIONS


PLAYING TIME

20-40 min

MIN – MAX PLAYERS:

2

SUGGESTED AGE:

14+

Roll Player Adventures

Roll Player Adventures

THE GAMEPLAY

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you’ve built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.

THE STORY

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

GAMES SPECIFICATIONS


PLAYING TIME

90-150 min

MIN – MAX PLAYERS:

1-4

SUGGESTED AGE:

14+

Micro Macro: Crime City/Full House

Micro Macro: Crime City/Full House

THE GAMEPLAY

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

THE STORY

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

GAMES SPECIFICATIONS


PLAYING TIME

45 min

MIN – MAX PLAYERS:

1-4

SUGGESTED AGE:

12+

Air, Land, and Sea: Critters at War

Air, Land, and Sea: Critters at War

THE GAMEPLAY

In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. 

At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.

Whoever gains the most victory points over several battles wins the war.

THE STORY

Supreme Commander! The enemy is upon us and it is up to you to strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!

As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw.

GAMES SPECIFICATIONS


PLAYING TIME

30 min

MIN – MAX PLAYERS:

2

SUGGESTED AGE:

14+

Dice Throne (Season 2)

Dice Throne (Season 2)

THE GAMEPLAY

Dice Throne is a fast-paced 2-6 player combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate’s, or even your opponent’s.

 

THE STORY

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.

 

GAMES SPECIFICATIONS


  • PLAYING TIME

    20 – 40 min

  • MIN – MAX PLAYERS:

    1 – 6
    (1v1, 2v2, 3v3, 2v2v2, or free-for-all)

  • SUGGESTED AGE:

    8+