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TENPENNY PARKS

TENPENNY PARKS

THE GAMEPLAY

​A game of Tenpenny Parks is played over five rounds, called months. Each month, players take turns placing workers on the game board to take actions like removing trees, building concessions and attractions, and buying more property to make their growing theme parks as attractive to Visiting People (VP tokens) as possible.

At the end of each month, rewards are given to the player with the park that best exemplifies raw emotions (Thrill, Awe, and Joy). After five months, the player with the most VP tokens wins!

THE STORY

At dawn, the trumpets sound, Mayor Tenpenny’s shovel breaks ground, and the race is on! You have five months to transform the humble town of Fairview into the home of the world’s greatest theme parks.

Gather your team of bankers, realtors, contractors,
builders, and arborists. Construct rides through the stone age, the American old west, the age of fantasy, the cosmos of space, and the depths of the sea.

Inspire thrill, awe, and joy in your guests to earn their tickets, for whoever attracts the most vistors at the end of the race will be awarded Fairview’s Golden Key!

 

GAMES SPECIFICATIONS


PLAYING TIME

45-75 min

MIN – MAX PLAYERS:

1-4

SUGGESTED AGE:

14+

EARTH

EARTH

THE GAMEPLAY

Earth is an open-world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

THE STORY

Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation, flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and a plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

 

GAMES SPECIFICATIONS


PLAYING TIME

45-90 min

MIN – MAX PLAYERS:

1-5

SUGGESTED AGE:

13+

The Smoky Valley

The Smoky Valley

THE GAMEPLAY

The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal, which is located in the Griffintown neighborhood in Montréal, Canada.

For the good of Griffintown and your own wealth, you will have to stimulate the development of the city to boost economic activities, provide public services, and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents, you may even become mayor of the city. This office will offer you the chance to influence the city’s development for the best of your interests – as well as your citizens’, of course

THE STORY

In The Smoky Valley, you are an investor during the 19th century, contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries, producing and transforming goods, & shipping goods abroad.

GAMES SPECIFICATIONS


PLAYING TIME

180 min

MIN – MAX PLAYERS:

2-4

SUGGESTED AGE:

12+

Kid’s Quest: Mission ‘Cookies’

Kid’s Quest: Mission ‘Cookies’

THE GAMEPLAY

This is a tabletop quest in the form of two fold-out envelopes. The players are not allowed to unfold them immediately. Read the story page by page until you come across a puzzle. Use logic, good reasoning and sometimes your senses to solve each puzzle. If you are stuck, you can always look up a hint or solution with a short explanation of the puzzle. Do not open new pages unless you are instructed to do so. Usually, you’ll need to solve a puzzle in order to turn over a page. As soon as you reach the page stating “To be continued…” or “The End”, you have successfully finished the game!

THE STORY

You are not an ordinary child because you have superpowers, and your parents are secret agents. You have longed for them to take you on a real assignment. To prove that you are old enough for an undercover mission, you are going to find the most secret room in your superhero house. And Elp — your Electronic home assistant — is always ready to help you out with a hint or put you on the right track.

GAMES SPECIFICATIONS


PLAYING TIME

45-60 min

MIN – MAX PLAYERS:

1-4

SUGGESTED AGE:

8+

1888

1888

THE GAMEPLAY

Two to six players represent investors in railroad companies, spending their initial capital to buy wholly owned private companies and shares in public companies. The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. These revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.

THE STORY

GAMES SPECIFICATIONS

PLAYING TIME

200 min

MIN – MAX PLAYERS:

2-6

SUGGESTED AGE:

12+